Tools & Simulators

Client-side calculators that mirror the server's combat, crafting, and loot math. Useful for build planning and for understanding how reductions stack.

Incoming Damage Sim

Any weapon versus any defender, with every reduction layer the combat manager applies — armor resist + AP, weapon-type toughness, force armor, intimidate, stun, food, melee mitigation. Pick a combat-class special attack and your speed skill mod to see effective hit + DPS.

Slicing Sim

Weapon and armor slicing result distributions at different smuggler skill levels.

Repair Sim

How many repairs an item survives at various skill/tool combos before it breaks, with survival curves and outcome distributions.

Loot Sim

Monte Carlo over kill counts for a creature or loot group — drop rates, unique items, hit counts.